Mabinogi is a social MMO based on the popular original IP Mabinogi (2004). I participated in the early stage of the development, focusing on rapid conceptualization of various design ideas to shape the groundworks for crafting & gathering system. I worked with different task forces across disciplines to develop, implement, and verify initial concepts in an agile environment, drawing a bigger picture that aligns with the vision.
Working with ambiguity was frustrating in many ways, as it was constant discussion on the very abstract ideas with very little progress. However, it was exciting and meaningful to revisit some of the most fundamental design questions, such as "how do we create fun?".
Launched in March 2025 in Korea.
Reached #1 in popularity and #3 in revenue on Google Play, and #1 grossing on iOS at launch.